using UnityEngine;

namespace ET
{
    namespace EventType
    {
        public struct OnPatchDownloadProgress
        {
            public int CurrentDownloadCount;
            
            public int TotalDownloadCount;
            
            public long CurrentDownloadSizeBytes;

            public long TotalDownloadSizeBytes;
        }
        
        public struct OnPatchDownlodFailed
        {
            public string FileName;
            
            public string Error;
        }
        
        public struct SwitchLanguage
        {
            public SystemLanguage Language;
        }
    }
}